A chat with Dave about games, art and reaching the mainstream

Dave Cabrera is a good friend of mine. He’s also one of the most intelligent gamers I’ve met, able to talk at length about gaming on all levels. He’s got a blog, where he talks about anime, games, and the attached subculture with his conversationally funny writing style – it’s worth a look. I had a chat with him, and I thought it was so good that I wanted to share it with you guys.

Chris: What is art? (you probably know where I’m going)

Dave: I SURE DO

Dave: okay, here’s my point of view on it

Dave: the act of defining something as art is irrelevant

Dave: because what people say about art, as far as positive implications

Dave: is that it enriches our lives, teaches us lessons, makes us better people

Dave: because it carries meaning

Dave: but the meaning is subjective between people

Dave: but everything carries meaning. and that meaning changes from person to person

Dave: so we can’t define one object as art and another as not-art when they’re so wholly subjective

Chris: That’s true, some things can carry lots of meaning for some and be meaningless for others

Dave: ebert on videogames

Dave: the medium doesn’t work on the guy

Dave: he doesn’t really want them to work either

Chris: I’d bet large amounts of money that he isn’t giving it a chance

Dave: but in his own words

Chris: and that he’s sitting down with a preconception that “This is stupid”

Dave: film can enrich us and make better human beings out of us

Dave: to him this is a given

Dave: but at the birth of film

Dave: it was more a “oh my god look at this thing” show

Dave: and of course there were the moral decay people saying that this was bad for humanity

Chris: and other people saying it was worthless as an artistic medium

Dave: and when film was primitive, it was REALLY primitive

Dave: the biggest movie, for years and years running, at the start of film, was just a train robbery flick

Dave: like ten minutes long, as i recall

Dave: and at the end, the big special effects shot was that a robber pointed the gun AT THE AUDIENCE and SHOT THEM

Chris: Mind-blowing!

Dave: and we know it’s not like film can’t be trashy and disposable

Dave: it’s not anything about a medium that makes it inherently “more art”

Dave: and i’d argue that the trashy bullshit is art as much as things that are actually good are art

Dave: one is better than the other but still

Chris: If we’re talking about personal value and ideas taken away, we can’t even use words like “better”

Dave: yeah

Dave: quality is subjective

Chris: So, my second question would be – can games convey meaning?

Dave: sure

Dave: i think the big difference between a game and a film conveying meaning is that film has no barriers to entry

Dave: you can definitely sit down and watch the thing and see what’s there

Dave: you might not take it in or enjoy it but you have watched the movie

Dave: videogames have this whole language that a lot of people simply don’t know

Dave: like one of my friends, months ago, was bitching that this girl he was going out with couldn’t even jump over the first goomba in super mario brothers 1

Dave: and i’m like OH FOR FUCK’S SAKE

Dave: because it seems like the most obvious thing in the world to him but to everybody else it’s really kind of perplexing

Dave: “what the hell is this thing”

Dave: http://www.slate.com/id/2202262/?from=rss bahahaha

Dave: this article suggests that “fail” in the 4channer sense will eventually make it into the public lexicon

Dave: god he might be right :(

Chris: Oh, god

Chris: It’s so catchphrasey and vapid

Chris: …which I guess describes 4chan to a tee

Dave: slate knows what the “kids” are “into” these “days”

Chris: It’s Jell-o pudding pops, right? I think that’s what they’re in to

Dave: yes they love that stuff

Chris: I find it hard to believe that gaming is an arcane mystery – I played Super Mario Brothers at 3 (maybe 4?)

Chris: Then again, children’s brains are remarkably plastic

Chris: There must be a barrier to entry, because overcoming it is the reason that casual games are so successful

Dave: and mario works because people can jump over the goomba

Dave: and yeah, as children it’s very different

Dave: we’re much better as kids than we are as adults

Dave: the BRAINY GAMER had a post on his blog where he tried to show his artsy academic colleagues braid

Dave: and they were all completely stumped, despite WANTING to play

Dave: it was just a mechanical problem

Dave: like “what the hell do i do”

Chris: I can believe that – gamers have pathways in their brains that formed over years of playing

Dave: and we can pick up new schemes pretty easily

Chris: I suppose we’ve got a fundamental notion of video games

Chris: There are goals to strive for, there are threats to be avoided, and there is you

Dave: it might take ten more years before we have a generation that’s fundamentally familiar with games

Dave: videogames, rather

Chris: What do you mean? I think we’re that generation.

Dave: yeah you’re right. i should say a mainstream that is

Dave: a larger mainstream

Chris: Oh

Chris: I think that may never come to pass, though – casual games

Chris: Today’s generation is getting these really shallow experiences

Dave: true

Chris: If something doesn’t change, I think we might be the first and last generation of serious gamers

Dave: nah

Dave: there will always be a market

Dave: people take to something, for whatever reason

Dave: like before wow

Dave: loads of people who weren’t gamers would become hopelessly obsessed with everquest

Dave: for a lot of them it was their first videogame

Chris: That’s a good point

Chris: There’s also the issue that there are many different types of game

Chris: Like, a lot of people love that Progress Quest kind of gameplay and I can’t stand it

Chris: And I love action games and platformers, which many people don’t like

Chris: And I knew some people in highschool who would only play JRPGs. Placing all games under one umbrella is a bad idea, it seems

Dave: it seems that either extreme casual or progress quest are people’s favorite

Chris: Yeah, those have appeal

Chris: for some reason I don’t understand

Dave: well, they’re pretty simple and you’re immediately rewarded

Chris: I think that explains it

Chris: I think a good game to bridge the gap would be like an onion

Chris: In the beginning it’s simple, but gets more complex, building on previous lessons

Chris: Games try that, but even the first level is hard for a non-gamer

Dave: yeah, the problem is really that people even lose to the tutorial

Dave: it might be the hardware itself

Dave: hence the wii being so big

Chris: And then there’s social factors and stigmas. “Games are for those people.”

Dave: yeah

Dave: and that won’t really be overcome until people are all playing games

Dave: which they will be, sooner or later

And that’s the end of it. If you have a lot of games conversations, the above might not hold anything new for you. If you thought that one of us made a good point, or said something interesting, or were wrong, don’t hesitate to comment.

One Response to “A chat with Dave about games, art and reaching the mainstream”

  1. Hyo Says:

    You know, me and my cousin had almost exact conversation.

    He stated that the fact that it’s also due to generation gap.
    He told me that generation after mine would be playing a game that you will not be able to comprehend.

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