A chat with Dave about games, art and reaching the mainstream
Dave Cabrera is a good friend of mine. He’s also one of the most intelligent gamers I’ve met, able to talk at length about gaming on all levels. He’s got a blog, where he talks about anime, games, and the attached subculture with his conversationally funny writing style – it’s worth a look. I had a chat with him, and I thought it was so good that I wanted to share it with you guys.
Chris: What is art? (you probably know where I’m going)
Dave: I SURE DO
Dave: okay, here’s my point of view on it
Dave: the act of defining something as art is irrelevant
Dave: because what people say about art, as far as positive implications
Dave: is that it enriches our lives, teaches us lessons, makes us better people
Dave: because it carries meaning
Dave: but the meaning is subjective between people
Dave: but everything carries meaning. and that meaning changes from person to person
Dave: so we can’t define one object as art and another as not-art when they’re so wholly subjective
Chris: That’s true, some things can carry lots of meaning for some and be meaningless for others
Dave: ebert on videogames
Dave: the medium doesn’t work on the guy
Dave: he doesn’t really want them to work either
Chris: I’d bet large amounts of money that he isn’t giving it a chance
Dave: but in his own words
Chris: and that he’s sitting down with a preconception that “This is stupid”
Dave: film can enrich us and make better human beings out of us
Dave: to him this is a given
Dave: but at the birth of film
Dave: it was more a “oh my god look at this thing” show
Dave: and of course there were the moral decay people saying that this was bad for humanity
Chris: and other people saying it was worthless as an artistic medium
Dave: and when film was primitive, it was REALLY primitive
Dave: the biggest movie, for years and years running, at the start of film, was just a train robbery flick
Dave: like ten minutes long, as i recall
Dave: and at the end, the big special effects shot was that a robber pointed the gun AT THE AUDIENCE and SHOT THEM
Chris: Mind-blowing!
Dave: and we know it’s not like film can’t be trashy and disposable
Dave: it’s not anything about a medium that makes it inherently “more art”
Dave: and i’d argue that the trashy bullshit is art as much as things that are actually good are art
Dave: one is better than the other but still
Chris: If we’re talking about personal value and ideas taken away, we can’t even use words like “better”
Dave: yeah
Dave: quality is subjective
Chris: So, my second question would be – can games convey meaning?
Dave: sure
Dave: i think the big difference between a game and a film conveying meaning is that film has no barriers to entry
Dave: you can definitely sit down and watch the thing and see what’s there
Dave: you might not take it in or enjoy it but you have watched the movie
Dave: videogames have this whole language that a lot of people simply don’t know
Dave: like one of my friends, months ago, was bitching that this girl he was going out with couldn’t even jump over the first goomba in super mario brothers 1
Dave: and i’m like OH FOR FUCK’S SAKE
Dave: because it seems like the most obvious thing in the world to him but to everybody else it’s really kind of perplexing
Dave: “what the hell is this thing”
Dave: http://www.slate.com/id/2202262/?from=rss bahahaha
Dave: this article suggests that “fail” in the 4channer sense will eventually make it into the public lexicon
Dave: god he might be right ![]()
Chris: Oh, god
Chris: It’s so catchphrasey and vapid
Chris: …which I guess describes 4chan to a tee
Dave: slate knows what the “kids” are “into” these “days”
Chris: It’s Jell-o pudding pops, right? I think that’s what they’re in to
Dave: yes they love that stuff
Chris: I find it hard to believe that gaming is an arcane mystery – I played Super Mario Brothers at 3 (maybe 4?)
Chris: Then again, children’s brains are remarkably plastic
Chris: There must be a barrier to entry, because overcoming it is the reason that casual games are so successful
Dave: and mario works because people can jump over the goomba
Dave: and yeah, as children it’s very different
Dave: we’re much better as kids than we are as adults
Dave: the BRAINY GAMER had a post on his blog where he tried to show his artsy academic colleagues braid
Dave: and they were all completely stumped, despite WANTING to play
Dave: it was just a mechanical problem
Dave: like “what the hell do i do”
Chris: I can believe that – gamers have pathways in their brains that formed over years of playing
Dave: and we can pick up new schemes pretty easily
Chris: I suppose we’ve got a fundamental notion of video games
Chris: There are goals to strive for, there are threats to be avoided, and there is you
Dave: it might take ten more years before we have a generation that’s fundamentally familiar with games
Dave: videogames, rather
Chris: What do you mean? I think we’re that generation.
Dave: yeah you’re right. i should say a mainstream that is
Dave: a larger mainstream
Chris: Oh
Chris: I think that may never come to pass, though – casual games
Chris: Today’s generation is getting these really shallow experiences
Dave: true
Chris: If something doesn’t change, I think we might be the first and last generation of serious gamers
Dave: nah
Dave: there will always be a market
Dave: people take to something, for whatever reason
Dave: like before wow
Dave: loads of people who weren’t gamers would become hopelessly obsessed with everquest
Dave: for a lot of them it was their first videogame
Chris: That’s a good point
Chris: There’s also the issue that there are many different types of game
Chris: Like, a lot of people love that Progress Quest kind of gameplay and I can’t stand it
Chris: And I love action games and platformers, which many people don’t like
Chris: And I knew some people in highschool who would only play JRPGs. Placing all games under one umbrella is a bad idea, it seems
Dave: it seems that either extreme casual or progress quest are people’s favorite
Chris: Yeah, those have appeal
Chris: for some reason I don’t understand
Dave: well, they’re pretty simple and you’re immediately rewarded
Chris: I think that explains it
Chris: I think a good game to bridge the gap would be like an onion
Chris: In the beginning it’s simple, but gets more complex, building on previous lessons
Chris: Games try that, but even the first level is hard for a non-gamer
Dave: yeah, the problem is really that people even lose to the tutorial
Dave: it might be the hardware itself
Dave: hence the wii being so big
Chris: And then there’s social factors and stigmas. “Games are for those people.”
Dave: yeah
Dave: and that won’t really be overcome until people are all playing games
Dave: which they will be, sooner or later
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And that’s the end of it. If you have a lot of games conversations, the above might not hold anything new for you. If you thought that one of us made a good point, or said something interesting, or were wrong, don’t hesitate to comment.
October 22nd, 2008 at 10:02 pm
You know, me and my cousin had almost exact conversation.
He stated that the fact that it’s also due to generation gap.
He told me that generation after mine would be playing a game that you will not be able to comprehend.