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	<title>Comments on: Grinding in Games</title>
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		<title>By: David Pierre</title>
		<link>http://chrisalgoo.com/blog/grinding-in-games/comment-page-1/#comment-24</link>
		<dc:creator>David Pierre</dc:creator>
		<pubDate>Tue, 23 Dec 2008 22:27:46 +0000</pubDate>
		<guid isPermaLink="false">http://chrisalgoo.com/?p=72#comment-24</guid>
		<description>There are also those who find fun in the grinding process. In the MMO crowd, I&#039;ve noticed that its only really fun if you have friends to play with you. This is more of a second-hand experience, but my friends just recently got WoW&#039;s latest expansion and have been all grouping together fighting various conquests in order to get wherever. Being able to discuss it and live it with other is really a BIG part of the experience. There was an article a while back that actually discusses just how much MMOs get away with, but why are they so good? Because it allows human interaction.

Personally, I&#039;m a Guild Wars person. The lack of grinding gives me a little less to do when I run around in the world, but had they added it to GW, the entire place would need to be filled with creatures, which would spell instant murder for some. And while it takes a little bit away from the in-world action, it&#039;s PvP-Centric nature makes up for it.</description>
		<content:encoded><![CDATA[<p>There are also those who find fun in the grinding process. In the MMO crowd, I&#8217;ve noticed that its only really fun if you have friends to play with you. This is more of a second-hand experience, but my friends just recently got WoW&#8217;s latest expansion and have been all grouping together fighting various conquests in order to get wherever. Being able to discuss it and live it with other is really a BIG part of the experience. There was an article a while back that actually discusses just how much MMOs get away with, but why are they so good? Because it allows human interaction.</p>
<p>Personally, I&#8217;m a Guild Wars person. The lack of grinding gives me a little less to do when I run around in the world, but had they added it to GW, the entire place would need to be filled with creatures, which would spell instant murder for some. And while it takes a little bit away from the in-world action, it&#8217;s PvP-Centric nature makes up for it.</p>
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		<title>By: Hyo</title>
		<link>http://chrisalgoo.com/blog/grinding-in-games/comment-page-1/#comment-22</link>
		<dc:creator>Hyo</dc:creator>
		<pubDate>Sun, 21 Dec 2008 06:43:44 +0000</pubDate>
		<guid isPermaLink="false">http://chrisalgoo.com/?p=72#comment-22</guid>
		<description>Grinding is hard work. But it&#039;s also a way of tapping into your character.
I mean if death has no punishment, then not only people would not fear death, some would actually abuse it in order to do whatever they need to do.

Also, you forgot Etrian Odyssey&#039;s punishment: you-shall-not-pass-until-you-grind-enough</description>
		<content:encoded><![CDATA[<p>Grinding is hard work. But it&#8217;s also a way of tapping into your character.<br />
I mean if death has no punishment, then not only people would not fear death, some would actually abuse it in order to do whatever they need to do.</p>
<p>Also, you forgot Etrian Odyssey&#8217;s punishment: you-shall-not-pass-until-you-grind-enough</p>
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		<title>By: Adam Poots</title>
		<link>http://chrisalgoo.com/blog/grinding-in-games/comment-page-1/#comment-20</link>
		<dc:creator>Adam Poots</dc:creator>
		<pubDate>Thu, 18 Dec 2008 03:37:23 +0000</pubDate>
		<guid isPermaLink="false">http://chrisalgoo.com/?p=72#comment-20</guid>
		<description>The core of the issue i think is the need for more content. Games are a lot longer then they used to be. They cost quite a bit more money + resources to create and gamers DEMAND substance. The gamer culture just needs it and the only way to provide in any sort of responsible matter, is to introduce grinding. Make the rewards big and further apart. Games are not books and many desire to never have a definable end, a place where the gamer can finally stop. 

Then i play a little game like
http://www.kongregate.com/games/GregoryWeir/the-majesty-of-colors

And i am pleased of the very marginal amount of grinding introduced. Because grinding in gaming roots, is really the means to change your characters destiny. You spend all this extra hours and expect something special, something even absurd. 

When grinding becomes the only form of communication in gameplay, that&#039;s when i get bored.</description>
		<content:encoded><![CDATA[<p>The core of the issue i think is the need for more content. Games are a lot longer then they used to be. They cost quite a bit more money + resources to create and gamers DEMAND substance. The gamer culture just needs it and the only way to provide in any sort of responsible matter, is to introduce grinding. Make the rewards big and further apart. Games are not books and many desire to never have a definable end, a place where the gamer can finally stop. </p>
<p>Then i play a little game like<br />
<a href="http://www.kongregate.com/games/GregoryWeir/the-majesty-of-colors" rel="nofollow">http://www.kongregate.com/games/GregoryWeir/the-majesty-of-colors</a></p>
<p>And i am pleased of the very marginal amount of grinding introduced. Because grinding in gaming roots, is really the means to change your characters destiny. You spend all this extra hours and expect something special, something even absurd. </p>
<p>When grinding becomes the only form of communication in gameplay, that&#8217;s when i get bored.</p>
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		<title>By: Wanye</title>
		<link>http://chrisalgoo.com/blog/grinding-in-games/comment-page-1/#comment-19</link>
		<dc:creator>Wanye</dc:creator>
		<pubDate>Wed, 17 Dec 2008 17:44:07 +0000</pubDate>
		<guid isPermaLink="false">http://chrisalgoo.com/?p=72#comment-19</guid>
		<description>I hate grinding, as much as I see it a necessity of sorts. The pacing, learning of a game&#039;s many features, and perhaps the exploration of the game world that usually accompanies grinding is what I find necessary. However, a game needs to be very very careful in balancing its grinding requirement; either that or it needs to be very addictive. I remember when I had tried playing World of Warcraft for a while that I could not for the life of me figure out how people tolerated the fact that after grinding endlessly for 70 levels that you had to grind some more in end-game boss fights, or hours upon hours of player versus player (PvP) fighting to get PvP equipment. Ugh!</description>
		<content:encoded><![CDATA[<p>I hate grinding, as much as I see it a necessity of sorts. The pacing, learning of a game&#8217;s many features, and perhaps the exploration of the game world that usually accompanies grinding is what I find necessary. However, a game needs to be very very careful in balancing its grinding requirement; either that or it needs to be very addictive. I remember when I had tried playing World of Warcraft for a while that I could not for the life of me figure out how people tolerated the fact that after grinding endlessly for 70 levels that you had to grind some more in end-game boss fights, or hours upon hours of player versus player (PvP) fighting to get PvP equipment. Ugh!</p>
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		<title>By: Alfonso</title>
		<link>http://chrisalgoo.com/blog/grinding-in-games/comment-page-1/#comment-18</link>
		<dc:creator>Alfonso</dc:creator>
		<pubDate>Wed, 17 Dec 2008 14:15:41 +0000</pubDate>
		<guid isPermaLink="false">http://chrisalgoo.com/?p=72#comment-18</guid>
		<description>I have to say the worst experience I ever had with grinding in a game is the original Final Fantasy. Horrible. It&#039;s a great game but the amount of time spent building levels is just ridiculous...ugh</description>
		<content:encoded><![CDATA[<p>I have to say the worst experience I ever had with grinding in a game is the original Final Fantasy. Horrible. It&#8217;s a great game but the amount of time spent building levels is just ridiculous&#8230;ugh</p>
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